![]() ![]() I am using structs to keep track of the information needed for draw_sprite_part. I do see however that creating a struct seems fairly expensive which is surprising to me. ![]() I can profile the game in debug mode but since it is performing as expected I'm not sure it will give me much detail. Does anyone know if running in debug in Opera GX enables some feature that might not be present in my game when run normally? I do have use hardware acceleration and GPU enabled in Opera GX. So I ran it in the debugger and the game runs at full speed as it does on Mac and Windows. I've just started looking at building for Opera GX and my game, which is relatively simple, runs quite slowly in Opera GX.
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